Dr Daniel Finnegan
BSc, EngD, FHEA
Uwch Ddarlithydd
Yr Ysgol Cyfrifiadureg a Gwybodeg
- Ar gael fel goruchwyliwr ôl-raddedig
Trosolwyg
Rwy'n Uwch Ddarlithydd (~ Athro Asoc) sy'n gweithio gyda'r grŵp Cyfrifiadura Ganolog Dynol. Os oes gennych ddiddordeb mewn dilyn PhD neu oruchwyliaeth ôl-raddedig arall gyda mi, darllenwch y wybodaeth hon yn gyntaf. Rwy'n gweithio ar sawl prosiect gwahanol: y ffordd orau i ddysgu am yr hyn rwy'n ei wneud yw ymweld â'm tudalen bersonol: https://ps2fino.github.io
Cyhoeddiad
2024
- Barathi, S. C., Finnegan, D. J., Proulx, M. J., O'Neill, E. and Lutteroth, C. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024, Tampere, Finland, 14-17 October 2024, Vol. 8., (10.1145/3677103)
- Colman, M. et al. 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42, article number: 100893. (10.1016/j.jocrd.2024.100893)
- Bannigan, G. M., de Sousa, A. A., Scheller, M., Finnegan, D. J. and Proulx, M. J. 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242, pp. 463-475. (10.1007/s00221-023-06760-0)
2023
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
2022
- Daniel, F., Petrini, K., Proulx, M. and O'Neill, E. 2022. Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments. [Online]. PsyArXiv. (10.31234/osf.io/u3wc2) Available at: https://psyarxiv.com/u3wc2/
- Salagean, A., Hadnett-Hunter, J., Finnegan, D., de Sousa, A. and Proulx, M. 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19(1), article number: 3. (10.1145/3487563)
2021
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021), Bari, Italy, 30 August - 3 September 2021 Presented at Ardito, C. et al. eds.Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer pp. 396-417., (10.1007/978-3-030-85623-6_24)
- De Angeli, D., Finnegan, D., Scott, L. and O'Neill, E. 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14(2), article number: 15. (10.1145/3431925)
- Finnegan, D., Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2, article number: 673547. (10.3389/frvir.2021.673547)
2020
- Fitton, I., Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6, article number: e315. (10.7717/peerj-cs.315)
- Finnegan, D., De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020Proceedings of the World's Most Inclusive Participatory Design Project Workshop.
2018
- Wu, X., Finnegan, D., O'Neill, E. and Yang, Y. 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision, Munich, Germany, 8-14 September 2018 Presented at Ferrari, V. et al. eds.Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag pp. 246-262., (10.1007/978-3-030-01270-0_15)
- Barathi, S. C. et al. 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 21 - 26 April 2018CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 1-14., (10.1145/3173574.3173982)
- De Angeli, D., Finnegan, D. J., Scott, L., Bull, A. and O'Neill, E. 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, Melbourne, Australia, 28 - 31 October 2018Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM pp. 103., (10.1145/3270316.3270594)
2017
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Los Angeles, CA, USA, 19 March 20172017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE pp. 1., (10.1109/SIVE.2017.7901607)
2016
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 7-12 May 2016Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 200-212., (10.1145/2858036.2858065)
2014
- Finnegan, D. J., Velloso, E., Mitchell, R., Mueller, F. and Byrne, R. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM pp. 411-412., (10.1145/2658537.2661309)
Articles
- Colman, M. et al. 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42, article number: 100893. (10.1016/j.jocrd.2024.100893)
- Bannigan, G. M., de Sousa, A. A., Scheller, M., Finnegan, D. J. and Proulx, M. J. 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242, pp. 463-475. (10.1007/s00221-023-06760-0)
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
- Salagean, A., Hadnett-Hunter, J., Finnegan, D., de Sousa, A. and Proulx, M. 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19(1), article number: 3. (10.1145/3487563)
- De Angeli, D., Finnegan, D., Scott, L. and O'Neill, E. 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14(2), article number: 15. (10.1145/3431925)
- Finnegan, D., Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2, article number: 673547. (10.3389/frvir.2021.673547)
- Fitton, I., Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6, article number: e315. (10.7717/peerj-cs.315)
Conferences
- Barathi, S. C., Finnegan, D. J., Proulx, M. J., O'Neill, E. and Lutteroth, C. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024, Tampere, Finland, 14-17 October 2024, Vol. 8., (10.1145/3677103)
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021), Bari, Italy, 30 August - 3 September 2021 Presented at Ardito, C. et al. eds.Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer pp. 396-417., (10.1007/978-3-030-85623-6_24)
- Finnegan, D., De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020Proceedings of the World's Most Inclusive Participatory Design Project Workshop.
- Wu, X., Finnegan, D., O'Neill, E. and Yang, Y. 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision, Munich, Germany, 8-14 September 2018 Presented at Ferrari, V. et al. eds.Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag pp. 246-262., (10.1007/978-3-030-01270-0_15)
- Barathi, S. C. et al. 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 21 - 26 April 2018CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 1-14., (10.1145/3173574.3173982)
- De Angeli, D., Finnegan, D. J., Scott, L., Bull, A. and O'Neill, E. 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, Melbourne, Australia, 28 - 31 October 2018Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM pp. 103., (10.1145/3270316.3270594)
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Los Angeles, CA, USA, 19 March 20172017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE pp. 1., (10.1109/SIVE.2017.7901607)
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 7-12 May 2016Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 200-212., (10.1145/2858036.2858065)
- Finnegan, D. J., Velloso, E., Mitchell, R., Mueller, F. and Byrne, R. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM pp. 411-412., (10.1145/2658537.2661309)
Websites
- Daniel, F., Petrini, K., Proulx, M. and O'Neill, E. 2022. Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments. [Online]. PsyArXiv. (10.31234/osf.io/u3wc2) Available at: https://psyarxiv.com/u3wc2/
Ymchwil
Rwy'n gweithio ar lawer o wahanol brosiectau, ac rwyf bob amser yn hapus i gwrdd â phobl newydd, ac rwy'n agored i gyfleoedd cydweithio ar brosiectau sy'n cynnwys HCI, canfyddiad, gwybyddiaeth, realiti rhithwir, dysgu peiriannau, peirianneg meddalwedd, dylunio a datblygu gemau, ac yn fwy cyffredinol effaith ddiwylliannol gemau. Am fwy o wybodaeth, gweler fy nhudalen bersonol: https://ps2fino.github.io
Addysgu
Rwy'n Gymrawd AdvanceHE (FHEA). Rwy'n dysgu'r modiwlau canlynol:
- CM1301: Egwyddorion, Offer a Thechnegau ar gyfer Peirianneg Meddalwedd Ddiogel (Arweinydd Modiwl)
- CM2101: Rhyngweithio Cyfrifiadur Dynol
- CMT206: Cyfrifiadura Centric Dynol
Am fwy o wybodaeth, gweler fy nhudalen bersonol: https://ps2fino.github.io/teaching.html
Bywgraffiad
Edrychwch ar fy nhudalen bersonol: https://ps2fino.github.io
Anrhydeddau a dyfarniadau
- Academi Feddygaeth Genedlaethol yr Unol Daleithiau Her Fawr Iach Hirhoedledd Byd-eang, 2021
Gwobr Catalydd £62,500
https://healthylongevitychallenge.org/winners/exploring-how-to-use-mixed-reality-and-telepresence-to-tackle-lonliness-and-reduce-feelings-of-social-isolation/ Cyllid cystadleuol a ddyfarnwyd gan Gyngor Ymchwil Economeg a Gwyddorau Cymdeithasol UKRI (ESRC) i archwilio realiti cymysg yng nghyd-destun ymyriadau adeiladu cymunedol ar gyfer mynd i'r afael ag unigrwydd a lleihau teimladau o unigedd - Cronfa Arloesi i Bawb Prifysgol Caerdydd, 2021
£23,750
Cyllid cystadleuol a ddyfarnwyd gan Gyngor Cyllido Addysg Uwch Cymru (CCAUC) i adeiladu fersiwn prototeip Viewfindr 2.0, amgylchedd dysgu rhithwir ar gyfer addysgu myfyrwyr mewn newyddiaduraeth fideo i ddatblygu eu sgiliau creadigol a chynllunio ar gyfer ffilmio. - Grant Hwyluso Cronfa Ymchwil Heriau Byd-eang Prifysgol Caerdydd (CCAUC), 2021
£1,900
Cyllid cystadleuol a ddyfarnwyd i gynnal gweithdy gyda chydweithwyr yn IIT Ropar, India, o amgylch IoT a VR mewn gofal iechyd. - Cynllun Prosiectau Arloesi Addysg Prifysgol Caerdydd, 2020
£2,000
Cyllid cystadleuol a ddyfarnwyd i ariannu myfyriwr israddedig disglair i ddod i weithio yn fy labordy a datblygu meddalwedd sy'n integreiddio technoleg realiti rhithwir i amgylchedd addysgol dros haf 2020 - Rhaglen Cyfleoedd Ymchwil Israddedigion Caerdydd, 2020
£2,000
Cyllid cystadleuol a ddyfarnwyd i ariannu myfyriwr israddedig disglair i ddod i weithio yn fy labordy dros haf 2020
Bwrsariaeth Dot Treftadaeth, 2019
£175
Dyfarnu i gyflwyno gwaith ar ddatblygu Gemau Difrifol ar gyfer Newid Cymdeithasol yng Nghynhadledd Dot Treftadaeth ym Mhrifysgol Lincoln, Mehefin 2019
http://heritagedot.org/ - Cronfa Datblygu Ymchwilwyr, 2016
£1,000
Dyfernir gan Brifysgol Caerfaddon RDF i gynnal gweithdy 1 diwrnod ar Ymchwil Gemau ar draws y byd academaidd a diwydiant
https://www.camera.ac.uk/achievement-unlocked-03-july-2017 - Cronfa Ymgysylltu â'r Cyhoedd, 2016
£500
Dyfarnwyd gan PEF Prifysgol Caerfaddon i gynnal Prosiect Llyfrgell Dynol cyntaf Caerfaddon http://humanlibrary.org/
Safleoedd academaidd blaenorol
- 2018 - Yn bresennol: Cyd-gyfarwyddwr Echo Games, cwmni buddiannau cymunedol (CIC) yn datblygu gemau difrifol ar gyfer newid cymdeithasol.
- EngD 2012 - 2017, Prifysgol Caerfaddon: Gweithio ar ganfyddiad dynol mewn realiti rhithwir. Fel rhan o fy EngD, gweithiais yn Llundain mewn asiantaeth cyfryngau meddalwedd fach yn datblygu gemau sain.
- BSc 2008 - 2012, Coleg Prifysgol Dulyn: Roedd prosiect blwyddyn olaf yn cynnwys technoleg synhwyrydd a gweledigaeth gyfrifiadurol i ganfod gwrthrychau symudol mewn fideo.
Pwyllgorau ac adolygu
- ACM CHI; Trafodion yr ACM ar Ryngweithio Dynol Cyfrifiadurol
- ACM IMWUT; Achosion y ACM ar Dechnolegau Rhyngweithiol, Symudol, Gwisgadwy ac Hollbresennol
- PLOS One; Public Library of Science Journal
- ETRI Journal; Sefydliad Ymchwil Electroneg a Thelathrebu
- Cyfnodolyn electronig e-ddysgu
Meysydd goruchwyliaeth
- HCI/HCC
- Cyfrifiadura a Threftadaeth Ddiwylliannol
- Unigrwydd a Tech4Connectedness
- Realiti rhithwir a chymysg
- Cymhwyso dysgu peirianyddol
- Gemau difrifol
Goruchwyliaeth gyfredol
Maximilian Curtis-hedges
Myfyriwr ymchwil
Contact Details
+44 29208 76890
Abacws, Ystafell 2.60, Ffordd Senghennydd, Cathays, Caerdydd, CF24 4AG
Themâu ymchwil
Arbenigeddau
- Rhith a realiti cymysg
- Peirianneg meddalwedd
- Unigrwydd
- Gemau difrifol