Dr Daniel Finnegan
BSc, EngD, FHEA
- Sylwebydd y cyfryngau
- Ar gael fel goruchwyliwr ôl-raddedig
Timau a rolau for Daniel Finnegan
Uwch Ddarlithydd
Staff academaidd ac ymchwil
Trosolwyg
Rwy'n Uwch Ddarlithydd (~ Athro Asoc) sy'n gweithio gyda'r grŵp Cyfrifiadura Ganolog Dynol. Os oes gennych ddiddordeb mewn dilyn PhD neu oruchwyliaeth ôl-raddedig arall gyda mi, darllenwch y wybodaeth hon yn gyntaf. Rwy'n gweithio ar sawl prosiect gwahanol: y ffordd orau i ddysgu am yr hyn rwy'n ei wneud yw ymweld â'm tudalen bersonol: https://ps2fino.github.io
Cyhoeddiad
2026
- Gao, G. et al. 2026. Comparative effects of cooperative and competitive social models on motivation and physiological engagement in VR exergaming. Frontiers in Virtual Reality 7 1897543. (10.3389/frvir.2026.1897543)
- Bamoallem, R. et al. 2026. Empowering touchscreen accessibility for individuals with multiple sclerosis and dexterity impairments: a user-centered approach to touch-free gestures. Universal Access in the Information Society 25 (3) 90. (10.1007/s10209-026-01355-2)
- De Angeli, D. , Finnegan, D. J. and Scott, L. 2026. An integrative process for making serious games. Presented at: 14th International Conference on Games and Learning Alliance, GALA 2025 Utrecht, The Netherlands 19 - 21 November 2025. Published in: Bakkes, S. et al., Games and Learning Alliance: 14th International Conference, GALA 2025, Utrecht, The Netherlands, November 19–21, 2025, Proceedings. Lecture Notes in Computer Science Springer Nature Switzerland. , pp.478-483. (10.1007/978-3-032-11043-5_53)
- Curtis, M. , Gould, S. J. and Finnegan, D. J. 2026. Deaf play: Social play and signed communication among deaf gamers in co-located environments. Presented at: BritCHI 2026 London, UK 1-3 November 2026. Proceedings of the BCS British HCI 2026.
- Stavropoulos, I. M. et al. 2026. Supervisory control via AR for teleoperation under communication delays: an in-space assembly use case. Presented at: 18th International Conference on Social Robotics (ICSR+ART 2026) London, UK 1-4 July 2026. Proceedings of the 18th International Conference on Social Robotics (ICSR+ART 2026). Lecture Notes in Artificial Intelligence Cham, Switzerland: Springer.
2025
- Wright, E. and Finnegan, D. 2025. Playful heritage: Video game creation as interdisciplinary historical engagement. Journal of Cinema and Media Studies [Teaching Media] 10 (4)
- Jiang, Z. , Qin, Y. and Finnegan, D. 2025. ‘Chattable’ Avatars: Using LLMs to power visitor engagement with historical persons. Presented at: BCS 38th International Conference on Human Computer Interaction Cardiff, Wales 09 - 11 November. Proceedings of the 38th International BCS Human-Computer Interaction Conference. British Computer Society. , pp.91-102. (10.14236/ewic/BCSHCI2025.10)
- Bamoallem, R. et al. 2025. HF-MAI: Touchless mid-air interaction for individuals with dexterity impairment. Presented at: 20th IFIP TC13 International Conference on Human-Computer Interaction Belo Horizonte, Minas Gerais, Brazil 8 - 12 September 2025. Published in: Ardito, C. ed. Proceedings of the Human-Computer Interaction – INTERACT 2025. Vol. 16108.Lecture Notes in Computer Science Springer. , pp.108-130. (10.1007/978-3-032-04999-5_7)
2024
- Barathi, S. C. et al. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024 Tampere, Finland 14-17 October 2024. Published in: Nichols, J. ed. Vol. 8.New York, NY, USA: ACM. , pp.338-338. (10.1145/3677103)
- Colman, M. et al., 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42 100893. (10.1016/j.jocrd.2024.100893)
- Bannigan, G. M. et al., 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242 , pp.463-475. (10.1007/s00221-023-06760-0)
2023
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
2022
- Daniel, F. et al. 2022. Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments. [Online].PsyArXiv. (10.31234/osf.io/u3wc2)Available at: https://psyarxiv.com/u3wc2/.
- Salagean, A. et al., 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19 (1) 3. (10.1145/3487563)
2021
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021) Bari, Italy 30 August - 3 September 2021. Published in: Ardito, C. et al., Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer Verlag. , pp.396-417. (10.1007/978-3-030-85623-6_24)
- De Angeli, D. et al., 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14 (2) 15. (10.1145/3431925)
- Finnegan, D. , Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2 673547. (10.3389/frvir.2021.673547)
2020
- Fitton, I. , Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6 e315. (10.7717/peerj-cs.315)
- Finnegan, D. , De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project London, England June 2020. Proceedings of the World's Most Inclusive Participatory Design Project Workshop. ACM
2018
- Wu, X. et al., 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision Munich, Germany 8-14 September 2018. Published in: Ferrari, V. et al., Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Vol. 11220. Cham, Switzerland: Springer Verlag. , pp.246-262. (10.1007/978-3-030-01270-0_15)
- Barathi, S. C. et al., 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems Montreal QC, Canada 21 - 26 April 2018. CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.1-14. (10.1145/3173574.3173982)
- De Angeli, D. et al., 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Melbourne, Australia 28 - 31 October 2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM. , pp.103. (10.1145/3270316.3270594)
2017
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) Los Angeles, CA, USA 19 March 2017. 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE. , pp.1. (10.1109/SIVE.2017.7901607)
2016
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems San Jose, California, USA 7-12 May 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.200-212. (10.1145/2858036.2858065)
2014
- Finnegan, D. J. et al. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Toronto, ON, Canada 19-21 October 2014. CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM. , pp.411-412. (10.1145/2658537.2661309)
Cynadleddau
- De Angeli, D. , Finnegan, D. J. and Scott, L. 2026. An integrative process for making serious games. Presented at: 14th International Conference on Games and Learning Alliance, GALA 2025 Utrecht, The Netherlands 19 - 21 November 2025. Published in: Bakkes, S. et al., Games and Learning Alliance: 14th International Conference, GALA 2025, Utrecht, The Netherlands, November 19–21, 2025, Proceedings. Lecture Notes in Computer Science Springer Nature Switzerland. , pp.478-483. (10.1007/978-3-032-11043-5_53)
- Curtis, M. , Gould, S. J. and Finnegan, D. J. 2026. Deaf play: Social play and signed communication among deaf gamers in co-located environments. Presented at: BritCHI 2026 London, UK 1-3 November 2026. Proceedings of the BCS British HCI 2026.
- Stavropoulos, I. M. et al. 2026. Supervisory control via AR for teleoperation under communication delays: an in-space assembly use case. Presented at: 18th International Conference on Social Robotics (ICSR+ART 2026) London, UK 1-4 July 2026. Proceedings of the 18th International Conference on Social Robotics (ICSR+ART 2026). Lecture Notes in Artificial Intelligence Cham, Switzerland: Springer.
- Jiang, Z. , Qin, Y. and Finnegan, D. 2025. ‘Chattable’ Avatars: Using LLMs to power visitor engagement with historical persons. Presented at: BCS 38th International Conference on Human Computer Interaction Cardiff, Wales 09 - 11 November. Proceedings of the 38th International BCS Human-Computer Interaction Conference. British Computer Society. , pp.91-102. (10.14236/ewic/BCSHCI2025.10)
- Bamoallem, R. et al. 2025. HF-MAI: Touchless mid-air interaction for individuals with dexterity impairment. Presented at: 20th IFIP TC13 International Conference on Human-Computer Interaction Belo Horizonte, Minas Gerais, Brazil 8 - 12 September 2025. Published in: Ardito, C. ed. Proceedings of the Human-Computer Interaction – INTERACT 2025. Vol. 16108.Lecture Notes in Computer Science Springer. , pp.108-130. (10.1007/978-3-032-04999-5_7)
- Barathi, S. C. et al. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024 Tampere, Finland 14-17 October 2024. Published in: Nichols, J. ed. Vol. 8.New York, NY, USA: ACM. , pp.338-338. (10.1145/3677103)
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021) Bari, Italy 30 August - 3 September 2021. Published in: Ardito, C. et al., Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer Verlag. , pp.396-417. (10.1007/978-3-030-85623-6_24)
- Finnegan, D. , De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project London, England June 2020. Proceedings of the World's Most Inclusive Participatory Design Project Workshop. ACM
- Wu, X. et al., 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision Munich, Germany 8-14 September 2018. Published in: Ferrari, V. et al., Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Vol. 11220. Cham, Switzerland: Springer Verlag. , pp.246-262. (10.1007/978-3-030-01270-0_15)
- Barathi, S. C. et al., 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems Montreal QC, Canada 21 - 26 April 2018. CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.1-14. (10.1145/3173574.3173982)
- De Angeli, D. et al., 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Melbourne, Australia 28 - 31 October 2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM. , pp.103. (10.1145/3270316.3270594)
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) Los Angeles, CA, USA 19 March 2017. 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE. , pp.1. (10.1109/SIVE.2017.7901607)
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems San Jose, California, USA 7-12 May 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.200-212. (10.1145/2858036.2858065)
- Finnegan, D. J. et al. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Toronto, ON, Canada 19-21 October 2014. CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM. , pp.411-412. (10.1145/2658537.2661309)
Erthyglau
- Gao, G. et al. 2026. Comparative effects of cooperative and competitive social models on motivation and physiological engagement in VR exergaming. Frontiers in Virtual Reality 7 1897543. (10.3389/frvir.2026.1897543)
- Bamoallem, R. et al. 2026. Empowering touchscreen accessibility for individuals with multiple sclerosis and dexterity impairments: a user-centered approach to touch-free gestures. Universal Access in the Information Society 25 (3) 90. (10.1007/s10209-026-01355-2)
- Wright, E. and Finnegan, D. 2025. Playful heritage: Video game creation as interdisciplinary historical engagement. Journal of Cinema and Media Studies [Teaching Media] 10 (4)
- Colman, M. et al., 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42 100893. (10.1016/j.jocrd.2024.100893)
- Bannigan, G. M. et al., 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242 , pp.463-475. (10.1007/s00221-023-06760-0)
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
- Salagean, A. et al., 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19 (1) 3. (10.1145/3487563)
- De Angeli, D. et al., 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14 (2) 15. (10.1145/3431925)
- Finnegan, D. , Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2 673547. (10.3389/frvir.2021.673547)
- Fitton, I. , Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6 e315. (10.7717/peerj-cs.315)
Gwefannau
Ymchwil
Rwy'n gweithio ar lawer o wahanol brosiectau, ac rydw i bob amser yn hapus i gwrdd â phobl newydd, ac rwy'n agored i gyfleoedd cydweithio ar brosiectau sy'n cynnwys HCI, canfyddiad, gwybyddiaeth, realiti rhithwir, dysgu peiriannau, peirianneg meddalwedd, dylunio a datblygu gemau, ac yn fwy cyffredinol effaith ddiwylliannol gemau. Am ragor o wybodaeth, gweler fy nhudalen bersonol: https://ps2fino.com
Addysgu
Rwy'n Gymrawd AdvanceHE (FHEA). Rwy'n addysgu'r modiwlau canlynol:
- CM1301: Egwyddorion, Offer a Thechnegau ar gyfer Peirianneg Meddalwedd Diogel (Arweinydd Modiwl)
- CM2101: Rhyngweithio Cyfrifiadur Dynol
- CMT206: Cyfrifiadura Dynol-Ganolog
Am ragor o wybodaeth, gweler fy nhudalen bersonol: https://ps2fino.com/pages/teaching.html
Bywgraffiad
Edrychwch ar fy nhudalen bersonol: https://ps2fino.github.io
Anrhydeddau a dyfarniadau
- Her Fawr Fyd-eang Hirhoedledd Iach Academi Genedlaethol Meddygaeth yr Unol Daleithiau, 2021
Gwobr Catalydd £162,500
https://healthylongevitychallenge.org/winners/exploring-how-to-use-mixed-reality-and-telepresence-to-tackle-lonliness-and-reduce-feelings-of-social-isolation/Dyfarnwyd cyllid cystadleuol gan Gyngor Ymchwil Economeg a Gwyddorau Cymdeithasol (ESRC) UKRI i archwilio realiti cymysg yng nghyd-destun ymyriadau adeiladu cymunedol ar gyfer mynd i'r afael ag unigrwydd a lleihau teimladau o ynysu - Her Fawr Fyd-eang Hirhoedledd Iach Academi Genedlaethol Meddygaeth yr Unol Daleithiau, 2021
Gwobr Catalydd£62,500
https://healthylongevitychallenge.org/winners/exploring-how-to-use-mixed-reality-and-telepresence-to-tackle-lonliness-and-reduce-feelings-of-social-isolation/Dyfarnwyd cyllid cystadleuol gan Gyngor Ymchwil Economeg a Gwyddorau Cymdeithasol (ESRC) UKRI i archwilio realiti cymysg yng nghyd-destun ymyriadau adeiladu cymunedol ar gyfer mynd i'r afael ag unigrwydd a lleihau teimladau o ynysu - Cronfa Arloesi i Bawb Prifysgol Caerdydd, 2021
£23,750
Dyfarnwyd cyllid cystadleuol gan Gyngor Cyllido Addysg Uwch Cymru (CCAUC) i adeiladu prototeip ViewfindR fersiwn 2.0, amgylchedd dysgu rhithwir ar gyfer addysgu myfyrwyr mewn newyddiaduraeth fideo i ddatblygu eu sgiliau creadigol a chynllunio ar gyfer ffilmio. - Grant Hwyluso Cronfa Ymchwil Heriau Byd-eang Prifysgol Caerdydd (CCAUC), 2021
£1,900
Dyfarnwyd cyllid cystadleuol i gynnal gweithdy gyda chydweithwyr yn IIT Ropar, India, ynghylch IoT a VR mewn gofal iechyd. - Cynllun Prosiectau Arloesi Addysg Prifysgol Caerdydd, 2020
£2,000
Dyfarnwyd cyllid cystadleuol i ariannu myfyriwr israddedig disglair i ddod i weithio yn fy labordy a datblygu meddalwedd sy'n integreiddio technoleg realiti rhithwir i amgylchedd addysgol dros haf 2020 - Rhaglen Cyfleoedd Ymchwil Israddedig Caerdydd, 2020
£2,000
Dyfarnwyd cyllid cystadleuol i ariannu myfyriwr israddedig disglair i ddod i weithio yn fy labordy dros haf 2020
Bwrsariaeth Dot Treftadaeth, 2019
£175
Dyfarnwyd i gyflwyno gwaith ar ddatblygu Gemau Difrifol ar gyfer Newid Cymdeithasol yng Nghynhadledd Heritage Dot ym Mhrifysgol Lincoln, Mehefin 2019
http://heritagedot.org/ - Cronfa Datblygu Ymchwilwyr, 2016
£1,000
Dyfarnwyd gan RDF Prifysgol Caerfaddon i gynnal gweithdy 1 diwrnod ar Ymchwil Gemau ar draws y byd academaidd a diwydiant
https://www.camera.ac.uk/achievement-unlocked-03-july-2017 - Cronfa Ymgysylltu â'r Cyhoedd, 2016
£500
Dyfarnwyd gan PEF Prifysgol Caerfaddon i gynnal Prosiect Llyfrgell Ddynol cyntaf erioed Caerfaddon http://humanlibrary.org/
Safleoedd academaidd blaenorol
- 2018 - Yn bresennol: Cyd-gyfarwyddwr Echo Games, cwmni buddiannau cymunedol (CIC) yn datblygu gemau difrifol ar gyfer newid cymdeithasol.
- EngD 2012 - 2017, Prifysgol Caerfaddon: Gweithio ar ganfyddiad dynol mewn realiti rhithwir. Fel rhan o fy EngD, gweithiais yn Llundain mewn asiantaeth cyfryngau meddalwedd fach yn datblygu gemau sain.
- BSc 2008 - 2012, Coleg Prifysgol Dulyn: Roedd prosiect blwyddyn olaf yn cynnwys technoleg synhwyrydd a gweledigaeth gyfrifiadurol i ganfod gwrthrychau symudol mewn fideo.
Pwyllgorau ac adolygu
- ACM CHI; Trafodion yr ACM ar Ryngweithio Dynol Cyfrifiadurol
- ACM IMWUT; Achosion y ACM ar Dechnolegau Rhyngweithiol, Symudol, Gwisgadwy ac Hollbresennol
- PLOS One; Public Library of Science Journal
- ETRI Journal; Sefydliad Ymchwil Electroneg a Thelathrebu
- Cyfnodolyn electronig e-ddysgu
Meysydd goruchwyliaeth
- HCI/HCC
- Cyfrifiadura a Threftadaeth Ddiwylliannol
- Unigrwydd a Tech4Connectedness
- Realiti rhithwir a chymysg
- Cymhwyso dysgu peirianyddol
- Gemau difrifol
Goruchwyliaeth gyfredol
News articles
Contact Details
+44 29208 76890
Abacws, Ystafell 2.60, Ffordd Senghennydd, Cathays, Caerdydd, CF24 4AG
Themâu ymchwil
Arbenigeddau
- Rhith a realiti cymysg
- Peirianneg meddalwedd
- Gemau difrifol
- Unigrwydd
- AI sy'n Canolbwyntio ar Bobl