Dr Daniel Finnegan
BSc, EngD, FHEA
- Available for postgraduate supervision
Teams and roles for Daniel Finnegan
Senior Lecturer
Overview
I'm a Senior Lecturer (~Assoc Professor) working with the Human Centred Computing group. If you are interested in pursuing a PhD or other postgraduate supervision with me, please read this information first. I work on several different projects: the best way to learn about what I do is to visit my personal page: https://ps2fino.github.io
Publication
2025
- Bamoallem, R. et al. 2025. HF-MAI: Touchless mid-air interaction for individuals with dexterity impairment. Presented at: 20th IFIP TC13 International Conference on Human-Computer Interaction Belo Horizonte, Minas Gerais, Brazil 8 - 12 September 2025. Published in: Ardito, C. ed. Proceedings of the Human-Computer Interaction – INTERACT 2025. Vol. 16108.Lecture Notes in Computer Science Springer. , pp.108-130. (10.1007/978-3-032-04999-5_7)
- Jiang, Z. , Qin, Y. and Finnegan, D. 2025. ‘Chattable’ Avatars: Using LLMs to power visitor engagement with historical persons. Presented at: BCS 38th International Conference on Human Computer Interaction Cardiff, Wales 09 - 11 November. Proceedings of the 38th International BCS Human-Computer Interaction Conference. British Computer Society.
- Wright, E. and Finnegan, D. 2025. Playful heritage: Video game creation as interdisciplinary historical engagement. Journal of Cinema and Media Studies [Teaching Media] 10 (4)
2024
- Bannigan, G. M. et al., 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242 , pp.463-475. (10.1007/s00221-023-06760-0)
- Barathi, S. C. et al. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024 Tampere, Finland 14-17 October 2024. Published in: Nichols, J. ed. Vol. 8.New York, NY, USA: ACM. , pp.338-338. (10.1145/3677103)
- Colman, M. et al., 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42 100893. (10.1016/j.jocrd.2024.100893)
2023
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
2022
- Daniel, F. et al. 2022. Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments. [Online].PsyArXiv. (10.31234/osf.io/u3wc2)Available at: https://psyarxiv.com/u3wc2/.
- Salagean, A. et al., 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19 (1) 3. (10.1145/3487563)
2021
- De Angeli, D. et al., 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14 (2) 15. (10.1145/3431925)
- Finnegan, D. , Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2 673547. (10.3389/frvir.2021.673547)
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021) Bari, Italy 30 August - 3 September 2021. Published in: Ardito, C. et al., Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer. , pp.396-417. (10.1007/978-3-030-85623-6_24)
2020
- Finnegan, D. , De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project London, England June 2020. Proceedings of the World's Most Inclusive Participatory Design Project Workshop. ACM
- Fitton, I. , Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6 e315. (10.7717/peerj-cs.315)
2018
- Barathi, S. C. et al., 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems Montreal QC, Canada 21 - 26 April 2018. CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.1-14. (10.1145/3173574.3173982)
- De Angeli, D. et al., 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Melbourne, Australia 28 - 31 October 2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM. , pp.103. (10.1145/3270316.3270594)
- Wu, X. et al., 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision Munich, Germany 8-14 September 2018. Published in: Ferrari, V. et al., Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag. , pp.246-262. (10.1007/978-3-030-01270-0_15)
2017
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) Los Angeles, CA, USA 19 March 2017. 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE. , pp.1. (10.1109/SIVE.2017.7901607)
2016
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems San Jose, California, USA 7-12 May 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.200-212. (10.1145/2858036.2858065)
2014
- Finnegan, D. J. et al. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Toronto, ON, Canada 19-21 October 2014. CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM. , pp.411-412. (10.1145/2658537.2661309)
Articles
- Bannigan, G. M. et al., 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242 , pp.463-475. (10.1007/s00221-023-06760-0)
- Colman, M. et al., 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42 100893. (10.1016/j.jocrd.2024.100893)
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
- De Angeli, D. et al., 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14 (2) 15. (10.1145/3431925)
- Finnegan, D. , Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2 673547. (10.3389/frvir.2021.673547)
- Fitton, I. , Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6 e315. (10.7717/peerj-cs.315)
- Salagean, A. et al., 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19 (1) 3. (10.1145/3487563)
- Wright, E. and Finnegan, D. 2025. Playful heritage: Video game creation as interdisciplinary historical engagement. Journal of Cinema and Media Studies [Teaching Media] 10 (4)
Conferences
- Bamoallem, R. et al. 2025. HF-MAI: Touchless mid-air interaction for individuals with dexterity impairment. Presented at: 20th IFIP TC13 International Conference on Human-Computer Interaction Belo Horizonte, Minas Gerais, Brazil 8 - 12 September 2025. Published in: Ardito, C. ed. Proceedings of the Human-Computer Interaction – INTERACT 2025. Vol. 16108.Lecture Notes in Computer Science Springer. , pp.108-130. (10.1007/978-3-032-04999-5_7)
- Barathi, S. C. et al., 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems Montreal QC, Canada 21 - 26 April 2018. CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.1-14. (10.1145/3173574.3173982)
- Barathi, S. C. et al. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024 Tampere, Finland 14-17 October 2024. Published in: Nichols, J. ed. Vol. 8.New York, NY, USA: ACM. , pp.338-338. (10.1145/3677103)
- De Angeli, D. et al., 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Melbourne, Australia 28 - 31 October 2018. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM. , pp.103. (10.1145/3270316.3270594)
- Finnegan, D. , De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project London, England June 2020. Proceedings of the World's Most Inclusive Participatory Design Project Workshop. ACM
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) Los Angeles, CA, USA 19 March 2017. 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE. , pp.1. (10.1109/SIVE.2017.7901607)
- Finnegan, D. J. , O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems San Jose, California, USA 7-12 May 2016. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM. , pp.200-212. (10.1145/2858036.2858065)
- Finnegan, D. J. et al. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Toronto, ON, Canada 19-21 October 2014. CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM. , pp.411-412. (10.1145/2658537.2661309)
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021) Bari, Italy 30 August - 3 September 2021. Published in: Ardito, C. et al., Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer. , pp.396-417. (10.1007/978-3-030-85623-6_24)
- Jiang, Z. , Qin, Y. and Finnegan, D. 2025. ‘Chattable’ Avatars: Using LLMs to power visitor engagement with historical persons. Presented at: BCS 38th International Conference on Human Computer Interaction Cardiff, Wales 09 - 11 November. Proceedings of the 38th International BCS Human-Computer Interaction Conference. British Computer Society.
- Wu, X. et al., 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision Munich, Germany 8-14 September 2018. Published in: Ferrari, V. et al., Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag. , pp.246-262. (10.1007/978-3-030-01270-0_15)
Websites
Research
I work on many different projects, and I'm always happy to meet new people, and am open to collaboration opportunities on projects involving HCI, perception, cognition, virtual reality, machine learning, software engineering, game design & development, and more generally the cultural impact of games. For more information, please see my personal page: https://ps2fino.github.io
Teaching
I am a Fellow of AdvanceHE (FHEA). I teach the following modules:
- CM1301: Principles, Tools, and Techniques for Secure Software Engineering (Module Leader)
- CM2101: Human Computer Interaction
- CMT206: Human Centric Computing
For more information, please see my personal page: https://ps2fino.github.io/teaching.html
Biography
Please see my personal page: https://ps2fino.github.io
Honours and awards
- US National Academy of Medicine Healthy Longevity Global Grand Challenge, 2021
Catalyst Award£62,500
https://healthylongevitychallenge.org/winners/exploring-how-to-use-mixed-reality-and-telepresence-to-tackle-lonliness-and-reduce-feelings-of-social-isolation/Competitive funding awarded from the UKRI’s Economics & Social Science Research Council (ESRC) to explore mixed reality in the context of community building interventions for tackling loneliness and reducing feelings of isolation - Cardiff University Innovation for All Fund, 2021
£23,750
Competitive funding awarded from the Higher Education Funding Council for Wales (HEFCW) to build ViewfindR prototype version 2.0, a virtual learning environment for teaching students in video journalism to develop their creative skills and plan for filming. - Cardiff University (HEFCW) Global Challenges Research Fund Facilitation Grant, 2021
£1,900
Competitive funding awarded to conduct a workshop with colleagues in IIT Ropar, India, around IoT and VR in healthcare. - Cardiff University Education Innovation Projects Scheme, 2020
£2,000
Competitive funding awarded to fund a bright undergraduate student to come work in my lab and develop software integrating virtual reality technology into an educational environment over the summer of 2020 - Cardiff Undergraduate Research Opportunities Programme, 2020
£2,000
Competitive funding awarded to fund a bright undergraduate student to come work in my lab over the summer of 2020
Heritage Dot Bursary, 2019
£175
Awarded to present work on developing Serious Games for a Social Change at the Heritage Dot Conference at the University of Lincoln, June 2019
http://heritagedot.org/ - Researcher Development Fund, 2016
£1,000
Awarded by University of Bath RDF to host a 1-day workshop on Games Research Across Academia and Industry
https://www.camera.ac.uk/achievement-unlocked-03-july-2017 - Public Engagement Fund, 2016
£500
Awarded by University of Bath PEF to host Bath’s first ever Human Library Project http://humanlibrary.org/
Academic positions
- 2018 - Present: Co-director of Echo Games, a community interest company (CIC) developing serious games for a social change.
- EngD 2012 - 2017, University of Bath: Worked on human perception in virtual reality. As part of my EngD, I worked in London at a small software media agency developing audio games.
- BSc 2008 - 2012, University College Dublin: Final year project involved sensor technology and computer vision to detect moving objects in video.
Committees and reviewing
- ACM CHI; Proceedings of the ACM on Computer Human Interaction
- ACM IMWUT; Proceedings of the ACM on Interactive, Mobile, Wearable, and Ubiquitous Technologies
- PLOS One; Public Library of Science Journal
- ETRI Journal; Electronics and Telecommunications Research Institute
- Electronic Journal of e-Learning
Supervisions
- HCI/HCC
- Computing and Cultural Heritage
- Loneliness and Tech4Connectedness
- Virtual and mixed reality
- Applications of machine learning
- Serious games
Current supervision
Contact Details
Research themes
Specialisms
- Virtual and mixed reality
- Software engineering
- loneliness
- Serious games