Dr Daniel Finnegan
BSc, EngD, FHEA
Senior Lecturer
School of Computer Science and Informatics
- Available for postgraduate supervision
Overview
I'm a Senior Lecturer (~Assoc Professor) working with the Human Centred Computing group. If you are interested in pursuing a PhD or other postgraduate supervision with me, please read this information first. I work on several different projects: the best way to learn about what I do is to visit my personal page: https://ps2fino.github.io
Publication
2024
- Barathi, S. C., Finnegan, D. J., Proulx, M. J., O'Neill, E. and Lutteroth, C. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024, Tampere, Finland, 14-17 October 2024, Vol. 8., (10.1145/3677103)
- Colman, M. et al. 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42, article number: 100893. (10.1016/j.jocrd.2024.100893)
- Bannigan, G. M., de Sousa, A. A., Scheller, M., Finnegan, D. J. and Proulx, M. J. 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242, pp. 463-475. (10.1007/s00221-023-06760-0)
2023
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
2022
- Daniel, F., Petrini, K., Proulx, M. and O'Neill, E. 2022. Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments. [Online]. PsyArXiv. (10.31234/osf.io/u3wc2) Available at: https://psyarxiv.com/u3wc2/
- Salagean, A., Hadnett-Hunter, J., Finnegan, D., de Sousa, A. and Proulx, M. 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19(1), article number: 3. (10.1145/3487563)
2021
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021), Bari, Italy, 30 August - 3 September 2021 Presented at Ardito, C. et al. eds.Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer pp. 396-417., (10.1007/978-3-030-85623-6_24)
- De Angeli, D., Finnegan, D., Scott, L. and O'Neill, E. 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14(2), article number: 15. (10.1145/3431925)
- Finnegan, D., Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2, article number: 673547. (10.3389/frvir.2021.673547)
2020
- Fitton, I., Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6, article number: e315. (10.7717/peerj-cs.315)
- Finnegan, D., De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020Proceedings of the World's Most Inclusive Participatory Design Project Workshop.
2018
- Wu, X., Finnegan, D., O'Neill, E. and Yang, Y. 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision, Munich, Germany, 8-14 September 2018 Presented at Ferrari, V. et al. eds.Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag pp. 246-262., (10.1007/978-3-030-01270-0_15)
- Barathi, S. C. et al. 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 21 - 26 April 2018CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 1-14., (10.1145/3173574.3173982)
- De Angeli, D., Finnegan, D. J., Scott, L., Bull, A. and O'Neill, E. 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, Melbourne, Australia, 28 - 31 October 2018Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM pp. 103., (10.1145/3270316.3270594)
2017
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Los Angeles, CA, USA, 19 March 20172017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE pp. 1., (10.1109/SIVE.2017.7901607)
2016
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 7-12 May 2016Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 200-212., (10.1145/2858036.2858065)
2014
- Finnegan, D. J., Velloso, E., Mitchell, R., Mueller, F. and Byrne, R. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM pp. 411-412., (10.1145/2658537.2661309)
Articles
- Colman, M. et al. 2024. A systematic review and narrative synthesis of the use and effectiveness of extended reality technology in the assessment, treatment and study of obsessive compulsive disorder. Journal of Obsessive-Compulsive and Related Disorders 42, article number: 100893. (10.1016/j.jocrd.2024.100893)
- Bannigan, G. M., de Sousa, A. A., Scheller, M., Finnegan, D. J. and Proulx, M. J. 2024. Potential factors contributing to observed sex differences in virtual-reality-induced sickness. Experimental Brain Research 242, pp. 463-475. (10.1007/s00221-023-06760-0)
- Daniel, F. and Sarah, C. 2023. Tackling loneliness and isolation in older adults with virtual reality: How do we move forward?. Gerontology and Geriatric Medicine (10.1177/23337214231186204)
- Salagean, A., Hadnett-Hunter, J., Finnegan, D., de Sousa, A. and Proulx, M. 2022. A virtual reality application of the rubber hand illusion induced by ultrasonic mid-air haptic stimulation. ACM Transactions on Applied Perception 19(1), article number: 3. (10.1145/3487563)
- De Angeli, D., Finnegan, D., Scott, L. and O'Neill, E. 2021. Unsettling play: perceptions of agonistic games. Journal on Computing and Cultural Heritage 14(2), article number: 15. (10.1145/3431925)
- Finnegan, D., Zoumpoulaki, A. and Eslambolchilar, P. 2021. Does mixed reality have a Cassandra Complex?. Frontiers in Virtual Reality 2, article number: 673547. (10.3389/frvir.2021.673547)
- Fitton, I., Finnegan, D. J. and Proulx, M. 2020. Immersive virtual environments and embodied agents for e-learning applications. PeerJ Computer Science 6, article number: e315. (10.7717/peerj-cs.315)
Conferences
- Barathi, S. C., Finnegan, D. J., Proulx, M. J., O'Neill, E. and Lutteroth, C. 2024. Advantages of friend-modelled social interactive feedforward for VR exergaming. Presented at: CHI PLAY 2024, Tampere, Finland, 14-17 October 2024, Vol. 8., (10.1145/3677103)
- Goncu, C. and Finnegan, D. 2021. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people. Presented at: 18th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2021), Bari, Italy, 30 August - 3 September 2021 Presented at Ardito, C. et al. eds.Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Lecture Notes in Computer Science Vol. 12932. Springer pp. 396-417., (10.1007/978-3-030-85623-6_24)
- Finnegan, D., De Angeli, D. and Scott, L. 2020. Sacred springs: teaching children local history via a game jam. Presented at: World's Most Inclusive Participatory Design Project, London, England, June 2020Proceedings of the World's Most Inclusive Participatory Design Project Workshop.
- Wu, X., Finnegan, D., O'Neill, E. and Yang, Y. 2018. HandMap: robust hand pose estimation via intermediate dense guidance map supervision. Presented at: ECCV 2018: 15th European Conference on Computer Vision, Munich, Germany, 8-14 September 2018 Presented at Ferrari, V. et al. eds.Computer Vision – ECCV 2018: 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI. Lecture Notes in Computer Science Cham, Switzerland: Springer Verlag pp. 246-262., (10.1007/978-3-030-01270-0_15)
- Barathi, S. C. et al. 2018. Interactive feedforward for improving performance and maintaining intrinsic motivation in VR exergaming. Presented at: CHI '18: CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 21 - 26 April 2018CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 1-14., (10.1145/3173574.3173982)
- De Angeli, D., Finnegan, D. J., Scott, L., Bull, A. and O'Neill, E. 2018. Agonistic games. Presented at: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, Melbourne, Australia, 28 - 31 October 2018Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM pp. 103., (10.1145/3270316.3270594)
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2017. An approach to reducing distance compression in audiovisual virtual environments. Presented at: 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Los Angeles, CA, USA, 19 March 20172017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE). IEEE pp. 1., (10.1109/SIVE.2017.7901607)
- Finnegan, D. J., O'Neill, E. and Proulx, M. J. 2016. Compensating for distance compression in audiovisual virtual environments using incongruence. Presented at: 2016 CHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 7-12 May 2016Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM pp. 200-212., (10.1145/2858036.2858065)
- Finnegan, D. J., Velloso, E., Mitchell, R., Mueller, F. and Byrne, R. 2014. Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play. Presented at: CHI PLAY 2014: 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, ON, Canada, 19-21 October 2014CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM pp. 411-412., (10.1145/2658537.2661309)
Websites
- Daniel, F., Petrini, K., Proulx, M. and O'Neill, E. 2022. Understanding spatial, semantic and temporal influences on audiovisual distance compression in virtual environments. [Online]. PsyArXiv. (10.31234/osf.io/u3wc2) Available at: https://psyarxiv.com/u3wc2/
Research
I work on many different projects, and I'm always happy to meet new people, and am open to collaboration opportunities on projects involving HCI, perception, cognition, virtual reality, machine learning, software engineering, game design & development, and more generally the cultural impact of games. For more information, please see my personal page: https://ps2fino.github.io
Teaching
I am a Fellow of AdvanceHE (FHEA). I teach the following modules:
- CM1301: Principles, Tools, and Techniques for Secure Software Engineering (Module Leader)
- CM2101: Human Computer Interaction
- CMT206: Human Centric Computing
For more information, please see my personal page: https://ps2fino.github.io/teaching.html
Biography
Please see my personal page: https://ps2fino.github.io
Honours and awards
- US National Academy of Medicine Healthy Longevity Global Grand Challenge, 2021
Catalyst Award£62,500
https://healthylongevitychallenge.org/winners/exploring-how-to-use-mixed-reality-and-telepresence-to-tackle-lonliness-and-reduce-feelings-of-social-isolation/Competitive funding awarded from the UKRI’s Economics & Social Science Research Council (ESRC) to explore mixed reality in the context of community building interventions for tackling loneliness and reducing feelings of isolation - Cardiff University Innovation for All Fund, 2021
£23,750
Competitive funding awarded from the Higher Education Funding Council for Wales (HEFCW) to build ViewfindR prototype version 2.0, a virtual learning environment for teaching students in video journalism to develop their creative skills and plan for filming. - Cardiff University (HEFCW) Global Challenges Research Fund Facilitation Grant, 2021
£1,900
Competitive funding awarded to conduct a workshop with colleagues in IIT Ropar, India, around IoT and VR in healthcare. - Cardiff University Education Innovation Projects Scheme, 2020
£2,000
Competitive funding awarded to fund a bright undergraduate student to come work in my lab and develop software integrating virtual reality technology into an educational environment over the summer of 2020 - Cardiff Undergraduate Research Opportunities Programme, 2020
£2,000
Competitive funding awarded to fund a bright undergraduate student to come work in my lab over the summer of 2020
Heritage Dot Bursary, 2019
£175
Awarded to present work on developing Serious Games for a Social Change at the Heritage Dot Conference at the University of Lincoln, June 2019
http://heritagedot.org/ - Researcher Development Fund, 2016
£1,000
Awarded by University of Bath RDF to host a 1-day workshop on Games Research Across Academia and Industry
https://www.camera.ac.uk/achievement-unlocked-03-july-2017 - Public Engagement Fund, 2016
£500
Awarded by University of Bath PEF to host Bath’s first ever Human Library Project http://humanlibrary.org/
Academic positions
- 2018 - Present: Co-director of Echo Games, a community interest company (CIC) developing serious games for a social change.
- EngD 2012 - 2017, University of Bath: Worked on human perception in virtual reality. As part of my EngD, I worked in London at a small software media agency developing audio games.
- BSc 2008 - 2012, University College Dublin: Final year project involved sensor technology and computer vision to detect moving objects in video.
Committees and reviewing
- ACM CHI; Proceedings of the ACM on Computer Human Interaction
- ACM IMWUT; Proceedings of the ACM on Interactive, Mobile, Wearable, and Ubiquitous Technologies
- PLOS One; Public Library of Science Journal
- ETRI Journal; Electronics and Telecommunications Research Institute
- Electronic Journal of e-Learning
Supervisions
- HCI/HCC
- Computing and Cultural Heritage
- Loneliness and Tech4Connectedness
- Virtual and mixed reality
- Applications of machine learning
- Serious games
Current supervision
Maximilian Curtis-hedges
Research student
Contact Details
+44 29208 76890
Abacws, Room 2.60, Senghennydd Road, Cathays, Cardiff, CF24 4AG
Research themes
Specialisms
- Virtual and mixed reality
- Software engineering
- loneliness
- Serious games