Dr Esther Wright BA, MA, PhD, FHEA
Lecturer in Digital History
Ysgol Hanes, Archaeoleg a Chrefydd
- WrightE11@caerdydd.ac.uk
- +44 29208 74742
- Adeilad John Percival , Ystafell 4.57, Rhodfa Colum, Caerdydd, CF10 3EU
- Ar gael fel goruchwyliwr ôl-raddedig
Trosolwyg
My work is situated within the field of Historical Game Studies, and to me, Digital History fundamentally requires that we critically examine how digital representations of the past found in popular visual media have the potential to shape public understandings of history. My monograph, "Rockstar Games and American History: Promotional Materials and the Construction of Authenticity", was published by De Gruyter in 2022, as part of the Video Games and the Humanities series. Based on my PhD thesis (awarded by the University of Warwick in August 2019), the book is the first substantive study of Rockstar Games as a game developer with a long-established project of negotiating and representing U.S. History in their games – in particular, focussing on Red Dead Redemption (2010), Red Dead Redemption 2 (2018), and L.A. Noire (2011).
My work argues for the importance of studying promotional materials, developer branding strategies, and other kinds of paratextual materials associated with the development and release of historical digital games. These materials are important digital sites and spaces through which game developers, like Rockstar, perform the role of historian and manage expectations for "historical authenticity" among players and critics. I use promotional materials to offer more nuanced interpretations of the influence of dominant understandings of U.S. History on game development and marketing decisions. These hegemonies, established by and through the conventions of pre-existing cultural "genres" like the Western and film noir, and popular narratives long-centred on the white and male experience, lead to games that exclude and marginalise other people and identities, and promotional practices that reaffirm exclusionary stories about America’s “real” past.
I have also co-edited (with Professor John Wills, University of Kent) a collection of essays on the Red Dead franchise: Red Dead Redemption: History, Myth and Violence in the Video Game West. The collection is forthcoming from Oklahoma University Press (March 2023).
I am co-convenor (with Nick Webber, Iain Donald, and Adam Chapman) of the Historical Games Network, a space for collaboration between academics, museum and heritage profesionals and game makers.
I am also interested in conversations around the use of born-digital sources for historical study, and their inherently ephemeral nature. I am interested in asking questions about how best to future-proof preservation practices to ensure we are able to account for and study a broad range of materials important to the history of digital games for years to come. My next research project, therefore, is intended as a broader methodological and practical consideration of how we can centre sources that have long been confined to the margins of (historical) game studies, and recognise their importance in our understandings of how digital games represent the past and function as a form of history.
Cyhoeddiad
2023
- Wright, E. 2023. Paratexts, “authenticity”, and the margins of digital (game) history. In: Seiwald, R. and Vollans, E. eds. (Not) In the Game: History, Paratexts and Games. Video Games and the Humanities Vol. 13. Berlin: De Gruyter
- Wright, E. 2023. '“What’s famous” and “what’s true”: Women’s place from Revolver to Redemption. In: Wright, E. and Wills, J. eds. Red Dead Redemption: History, Myth, and Violence in the Video Game West. Norman, OK: University of Oklahoma Press, pp. 128-148.
- Wright, E. and Wills, J. 2023. Introduction. In: Wright, E. and Wills, J. eds. Red Dead Redemption: History, Myth and Violence in the Video Game West. Norman, OK: University of Oklahoma Press, pp. 1-25.
- Donald, I., Webber, N. and Wright, E. 2023. Video games, historical representation and soft power. Journal of Gaming & Virtual Worlds
2022
- Wright, E. 2022. Still playing with the past: History, historians, and digital games. History & Theory 61(4), pp. 166-177. (10.1111/hith.12280)
- Wright, E. 2022. Rockstar Games and American history: Promotional materials and the construction of authenticity. Berlin: De Gruyter Oldenbourg. (10.1515/9783110716610)
2021
- Wright, E. 2021. Rockstar Games, Red Dead Redemption, and narratives of "progress". European Journal of American Studies 16, article number: 3. (10.4000/ejas.17300)
2018
- Wright, E. 2018. On the promotional context of historical video games. Rethinking History 22(4), pp. 598-608. (10.1080/13642529.2018.1507910)
2017
- Wright, E. 2017. Marketing authenticity: Rockstar Games and the use of cinema in video game promotion. Kinephanos: Journal of Media Studies and Popular Culture 7(1), pp. 131-164.
Articles
- Donald, I., Webber, N. and Wright, E. 2023. Video games, historical representation and soft power. Journal of Gaming & Virtual Worlds
- Wright, E. 2022. Still playing with the past: History, historians, and digital games. History & Theory 61(4), pp. 166-177. (10.1111/hith.12280)
- Wright, E. 2021. Rockstar Games, Red Dead Redemption, and narratives of "progress". European Journal of American Studies 16, article number: 3. (10.4000/ejas.17300)
- Wright, E. 2018. On the promotional context of historical video games. Rethinking History 22(4), pp. 598-608. (10.1080/13642529.2018.1507910)
- Wright, E. 2017. Marketing authenticity: Rockstar Games and the use of cinema in video game promotion. Kinephanos: Journal of Media Studies and Popular Culture 7(1), pp. 131-164.
Book sections
- Wright, E. 2023. Paratexts, “authenticity”, and the margins of digital (game) history. In: Seiwald, R. and Vollans, E. eds. (Not) In the Game: History, Paratexts and Games. Video Games and the Humanities Vol. 13. Berlin: De Gruyter
- Wright, E. 2023. '“What’s famous” and “what’s true”: Women’s place from Revolver to Redemption. In: Wright, E. and Wills, J. eds. Red Dead Redemption: History, Myth, and Violence in the Video Game West. Norman, OK: University of Oklahoma Press, pp. 128-148.
- Wright, E. and Wills, J. 2023. Introduction. In: Wright, E. and Wills, J. eds. Red Dead Redemption: History, Myth and Violence in the Video Game West. Norman, OK: University of Oklahoma Press, pp. 1-25.
Books
- Wright, E. 2022. Rockstar Games and American history: Promotional materials and the construction of authenticity. Berlin: De Gruyter Oldenbourg. (10.1515/9783110716610)
Ymchwil
Research Interests:
- Digital Historical Games
- Rockstar Games
- Digital game promotion & branding
- Digital sources & preservation
- U.S. History in popular media
- Gender History
Public Engagement:
- History Respawned Podcast, 'Episode 100: Esther Wright on Rockstar Games' (September 2022).
- 'Esther Wright, Rockstar Games and American History: Promotional Materials and the Construction of Authenticity', New Books Network, (13 September 2022)
- 'Keywords in Play Episode 18 - Esther Wright on Rockstar and History', Keywords in Play Podcast (11 March 2022).
- 'Like a Viking' (review of Assassin's Creed: Valhalla), Public Books (July 2021).
- RSE Curious Tea and Talk, 'Video games and American history', (With Dr. Iain Donald, Abertay - August 2021)
- History Respawned Podcast, 'Episode 82: Historical Games Network' (May 2021)
- History Respawned Podcast, 'Episode 71: Historians React to More Not E3 Game News' (August 2020)
- Beyond Bechdel Podcast, ‘Red Fem Redemption?‘ (November 2019)
- ‘Red Dead Redemption 2 and the Marketing of a More Inclusive West‘, Video Games and American Studies Series, U.S. Studies Online (June 2019)
- History Respawned Podcast, 'Episode 50: Red Dead Redemption 2' (December 2018)
- ‘Women out of Date‘, Bullet Points (December 2018)
- ‘Red Dead Redemption, L.A. Noire and Battlefield V: the real history behind 3 popular video games‘, History Extra (2018)
- ScreenBrum (Brum Radio), VIDEOGAMES! (July 2017)
Addysgu
Module Convenor:
- HS1602: Digital Games and the Practice of History
Through this module, students explore how the past is represented and history constructed in digital games, one of the most popular, financially successful, and powerful global media industries of the present day. Students will be introduced to core theoretical concepts and analytical tools that can be utilised when approaching digital games as a historical form, and apply them to case studies throughout the module. They will consider some of the ways in which digital games allow us to examine and challenge our understandings of the practice of history: What does it mean for game developers to occupy the role of historian? What do terms like ‘accuracy’ and ‘authenticity’ mean when applied to digital historical games? How do historical games deal with gender, race, and colonialism, or reflect certain political and ideological perspectives? How do historical games relate to other forms of popular historical fiction? By studying digital games, the digital and non-digital materials and spaces that surround them, and their relation to more traditional forms of historical writing and historiography, students will be able to assess what it means for a digital game to function as a way of representing the past, and how historical research skills inform digital worlds and narratives.
- HS0002: Projecting the Past
This module explores the relationship between film, television, games, and other forms of media and the subjects that make up SHARE’s key disciplines: history, ancient history, archaeology and conservation, and religion.
I also teach on the following History modules:
Undergraduate:
- HS1119: History in Practice Part 1: Questions, Frameworks and Audiences
- HS1120: History in Practice Part 2: Sources, Evidence and Argument
- HS1702: Exploring Historical Debate
Postgraduate:
- HST081: Sources and Evidence: Advanced Historical Research Skills
- HST082: Space, Place and Historical Research: From Micro-Histories to the Global Turn
- HST083: Theories, Methods and Practices of History
- HST007: Gender, Power and Culture
Bywgraffiad
October 2015- August 2019: Ph.D. Department of History, University of Warwick ("Rockstar Games and American History"). Funded by the Centre for Arts Doctoral Research Excellence (CADRE), University of Warwick.
October 2013-September 2014: MA History. Department of History, Swansea University. Funded by ESF Access to Masters Scholarship (in partnership with the National Botanic Garden of Wales).
2010-2013: BA History. Department of History, Swansea University.
Anrhydeddau a dyfarniadau
- Honourable Mention – British Association for Film, Television and Screen Studies (BAFTSS) 2019 award for "Best Doctoral Student Article or Chapter" (for "Marketing Authenticity: Rockstar Games and the Use of Cinema in Video Game Promotion")
Aelodaethau proffesiynol
Fellow, Royal Historical Society (2022-)
Early Career Member, Royal Historical Society (2020-2022)
Fellow, Higher Education Academy (2022-)
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August 2020- Lecturer in Digital History, School of History, Archaeology and Religion, Cardiff University
January 2020 - July 2020 Visiting Lecturer, Department of Media Arts, Royal Holloway University of London
2019 - 2020 Early Career Fellow, Institute of Advanced Study, University of Warwick
2018 - 2019 Associate Tutor, Department of History, University of Warwick
Pwyllgorau ac adolygu
2020:
- Conference Organiser: The Present and Future of History and Games. 28 February 2020. University of Warwick. Funded by the Institute of Advanced Study, University of Warwick.
- Monograph proposal reviewer: Routledge (Media, Cultural and Communication Studies); Bloomsbury.
- Conference Abstract Reviewer: History and Games Conference 2020
- Advisory Board: Video Games and the Humanities series, De Gruyter.
2018:
- Conference Organisational Committee: Gaming the Gothic, 13th April 2018 at the University of Sheffield. Sponsored by the White Rose College of Arts and Humanities.
2017:
- Conference Organiser (With Hannah Graves, University of Warwick): Hardboiled History: A Noir Lens on America's Past, May 19th 2017. Sponsored by Warwick History, the Warwick Humanities Research Centre, and the British Association for American Studies (BAAS).
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